Commit 53ce9ad1 authored by David Schnur's avatar David Schnur

Move canvas reuse up into the Canvas constructor.

This allows us to reuse the canvas elements without having to retain the
rest of the Canvas object, which should really be reset when the plot is
reconstructed.  It's also a little simpler, and the Canvas constructor
just feels like the right place for this code.
parent 96c451a0
......@@ -60,26 +60,30 @@ Licensed under the MIT license.
function Canvas(cls, container) {
var element = document.createElement("canvas");
element.className = cls;
this.element = element;
var element = container.children("." + cls)[0];
if (element == null) {
$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
.data("canvas", this)
.appendTo(container);
element = document.createElement("canvas");
element.className = cls;
// If HTML5 Canvas isn't available, fall back to Excanvas
$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
.appendTo(container);
if (!element.getContext) {
if (window.G_vmlCanvasManager) {
element = window.G_vmlCanvasManager.initElement(element);
} else {
throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas
if (!element.getContext) {
if (window.G_vmlCanvasManager) {
element = window.G_vmlCanvasManager.initElement(element);
} else {
throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
}
}
}
var context = element.getContext("2d");
this.context = context;
this.element = element;
var context = this.context = element.getContext("2d");
// Determine the screen's ratio of physical to device-independent
// pixels. This is the ratio between the canvas width that the browser
......@@ -1151,54 +1155,32 @@ Licensed under the MIT license.
}
function setupCanvases() {
var reused,
existingSurface = placeholder.children("canvas.flot-base"),
existingOverlay = placeholder.children("canvas.flot-overlay");
if (existingSurface.length == 0 || existingOverlay == 0) {
// init everything
// Make sure the placeholder is clear of everything except canvases
// from a previous plot in this container that we'll try to re-use.
placeholder.html(""); // make sure placeholder is clear
placeholder.css("padding", 0) // padding messes up the positioning
.children(":not(.flot-base,.flot-overlay)").remove();
placeholder.css({ padding: 0 }); // padding messes up the positioning
if (placeholder.css("position") == 'static')
placeholder.css("position", "relative"); // for positioning labels and overlay
if (placeholder.css("position") == 'static')
placeholder.css("position", "relative"); // for positioning labels and overlay
surface = new Canvas("flot-base", placeholder);
overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features
reused = false;
}
else {
// reuse existing elements
surface = existingSurface.data("canvas");
overlay = existingOverlay.data("canvas");
reused = true;
}
surface = new Canvas("flot-base", placeholder);
overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features
ctx = surface.context;
octx = overlay.context;
// define which element we're listening for events on
eventHolder = $(overlay.element);
if (reused) {
// run shutdown in the old plot object
placeholder.data("plot").shutdown();
eventHolder = $(overlay.element).unbind();
// reset reused canvases
plot.resize();
// If we're re-using a plot object, shut down the old one
// make sure overlay pixels are cleared (canvas is cleared when we redraw)
var existing = placeholder.data("plot");
if (existing) {
existing.shutdown();
overlay.clear();
// then whack any remaining obvious garbage left
eventHolder.unbind();
placeholder.children(":not(.flot-base,.flot-overlay,.flot-text)").remove();
}
// save in case we get replotted
......
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