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HS-public
flot
Commits
179bed96
Commit
179bed96
authored
Dec 01, 2012
by
David Schnur
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Declare variables that should have been local.
parent
8110f0c1
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1 changed file
with
33 additions
and
31 deletions
+33
-31
jquery.flot.pie.js
jquery.flot.pie.js
+33
-31
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jquery.flot.pie.js
View file @
179bed96
...
@@ -65,20 +65,21 @@ More detail and specific examples can be found in the included HTML file.
...
@@ -65,20 +65,21 @@ More detail and specific examples can be found in the included HTML file.
function
init
(
plot
)
{
function
init
(
plot
)
{
var
canvas
=
null
;
var
canvas
=
null
,
var
canvasWidth
=
0
;
canvasWidth
=
0
,
var
canvasHeight
=
0
;
canvasHeight
=
0
,
var
target
=
null
;
target
=
null
,
var
maxRadius
=
null
;
maxRadius
=
null
,
var
centerLeft
=
null
;
centerLeft
=
null
,
var
centerTop
=
null
;
centerTop
=
null
,
var
total
=
0
;
total
=
0
,
var
redraw
=
true
;
redraw
=
true
,
var
redrawAttempts
=
10
;
redrawAttempts
=
10
,
var
shrink
=
0.95
;
shrink
=
0.95
,
var
legendWidth
=
0
;
legendWidth
=
0
,
var
processed
=
false
;
processed
=
false
,
var
raw
=
false
;
raw
=
false
,
ctx
=
null
;
// interactive variables
// interactive variables
...
@@ -528,7 +529,7 @@ More detail and specific examples can be found in the included HTML file.
...
@@ -528,7 +529,7 @@ More detail and specific examples can be found in the included HTML file.
// subtract the center
// subtract the center
layer
.
save
();
layer
.
save
();
innerRadius
=
options
.
series
.
pie
.
innerRadius
>
1
?
options
.
series
.
pie
.
innerRadius
:
maxRadius
*
options
.
series
.
pie
.
innerRadius
;
var
innerRadius
=
options
.
series
.
pie
.
innerRadius
>
1
?
options
.
series
.
pie
.
innerRadius
:
maxRadius
*
options
.
series
.
pie
.
innerRadius
;
layer
.
globalCompositeOperation
=
"destination-out"
;
// this does not work with excanvas, but it will fall back to using the stroke color
layer
.
globalCompositeOperation
=
"destination-out"
;
// this does not work with excanvas, but it will fall back to using the stroke color
layer
.
beginPath
();
layer
.
beginPath
();
layer
.
fillStyle
=
options
.
series
.
pie
.
stroke
.
color
;
layer
.
fillStyle
=
options
.
series
.
pie
.
stroke
.
color
;
...
@@ -563,9 +564,10 @@ More detail and specific examples can be found in the included HTML file.
...
@@ -563,9 +564,10 @@ More detail and specific examples can be found in the included HTML file.
function
findNearbySlice
(
mouseX
,
mouseY
)
{
function
findNearbySlice
(
mouseX
,
mouseY
)
{
var
slices
=
plot
.
getData
();
var
slices
=
plot
.
getData
(),
var
options
=
plot
.
getOptions
();
options
=
plot
.
getOptions
(),
var
radius
=
options
.
series
.
pie
.
radius
>
1
?
options
.
series
.
pie
.
radius
:
maxRadius
*
options
.
series
.
pie
.
radius
;
radius
=
options
.
series
.
pie
.
radius
>
1
?
options
.
series
.
pie
.
radius
:
maxRadius
*
options
.
series
.
pie
.
radius
,
x
,
y
;
for
(
var
i
=
0
;
i
<
slices
.
length
;
++
i
)
{
for
(
var
i
=
0
;
i
<
slices
.
length
;
++
i
)
{
...
@@ -597,18 +599,18 @@ More detail and specific examples can be found in the included HTML file.
...
@@ -597,18 +599,18 @@ More detail and specific examples can be found in the included HTML file.
// excanvas for IE doesn;t support isPointInPath, this is a workaround.
// excanvas for IE doesn;t support isPointInPath, this is a workaround.
p1X
=
radius
*
Math
.
cos
(
s
.
startAngle
);
var
p1X
=
radius
*
Math
.
cos
(
s
.
startAngle
),
p1Y
=
radius
*
Math
.
sin
(
s
.
startAngle
);
p1Y
=
radius
*
Math
.
sin
(
s
.
startAngle
),
p2X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
/
4
);
p2X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
/
4
),
p2Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
/
4
);
p2Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
/
4
),
p3X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
/
2
);
p3X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
/
2
),
p3Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
/
2
);
p3Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
/
2
),
p4X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
/
1.5
);
p4X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
/
1.5
),
p4Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
/
1.5
);
p4Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
/
1.5
),
p5X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
);
p5X
=
radius
*
Math
.
cos
(
s
.
startAngle
+
s
.
angle
),
p5Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
);
p5Y
=
radius
*
Math
.
sin
(
s
.
startAngle
+
s
.
angle
),
arrPoly
=
[[
0
,
0
],
[
p1X
,
p1Y
],
[
p2X
,
p2Y
],
[
p3X
,
p3Y
],
[
p4X
,
p4Y
],
[
p5X
,
p5Y
]];
arrPoly
=
[[
0
,
0
],
[
p1X
,
p1Y
],
[
p2X
,
p2Y
],
[
p3X
,
p3Y
],
[
p4X
,
p4Y
],
[
p5X
,
p5Y
]],
arrPoint
=
[
x
,
y
];
arrPoint
=
[
x
,
y
];
// TODO: perhaps do some mathmatical trickery here with the Y-coordinate to compensate for pie tilt?
// TODO: perhaps do some mathmatical trickery here with the Y-coordinate to compensate for pie tilt?
...
@@ -723,7 +725,7 @@ More detail and specific examples can be found in the included HTML file.
...
@@ -723,7 +725,7 @@ More detail and specific examples can be found in the included HTML file.
octx
.
translate
(
centerLeft
,
centerTop
);
octx
.
translate
(
centerLeft
,
centerTop
);
octx
.
scale
(
1
,
options
.
series
.
pie
.
tilt
);
octx
.
scale
(
1
,
options
.
series
.
pie
.
tilt
);
for
(
i
=
0
;
i
<
highlights
.
length
;
++
i
)
{
for
(
var
i
=
0
;
i
<
highlights
.
length
;
++
i
)
{
drawHighlight
(
highlights
[
i
].
series
);
drawHighlight
(
highlights
[
i
].
series
);
}
}
...
...
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